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Latest Mods |
Wednesday, 25. July 2007 Saturday, 30. June 2007 Friday, 22. June 2007 Monday, 18. June 2007 Sunday, 17. June 2007
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Forces Of Corruption Patch Released! |
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Written by thrawniejoe
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Friday, 15 December 2006 |
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Forces Of Corruption Patch Update |
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Written by thrawniejoe
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Friday, 17 November 2006 |
Delphi-PG gave
us an update on whats coming in the next Forces Of Corruption patch,
Lots of Balancing and Bug Fixes going on.
Hi guys,
I just wanted to pass along the most current balance info in regards
to the FOC patch. These balance updates are in no way final
and could change as we further our testing efforts.
Once the patch has been finalized, expect to see a full list of
balance and bug fixes posted up on the forums.
We look forward to your feedback.
Thanks
General Balance:
Ion Cannon and HVG now set to a max of 2 per planet for both single-player
galactic conquest and Multiplayer
All fighters now do 30% less damage to space station shielding
Consortium Mass Driver cannons are now 25% LESS ACCURATE VS FIGHTERS.
And Much More |
Head Over to Petroglyph
Forums and check it out.
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Empire At War: Forces Of Corruption Released |
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Written by thrawniejoe
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Sunday, 12 November 2006 |
Star Wars Empire At War: Forces
of Corruption Expansion Has been Release, Be Sure to pick up your copy
now!
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Star Wars: Empire At War 1.05 Patch |
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Written by thrawniejoe
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Sunday, 12 November 2006 |
Petroglyph has Released the Star
Wars: Empire At War 1.05 Patch.
Download
Locations:
Lucasarts
Fileplanet
This update addresses the following:
V1.5 update - 7/19/06
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General Bug Fixes
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Corrected a saved game issue that occurred after installing
the 1.04 patch.
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Space Tactical Changes
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-Millenium Falcon “Invulnerability” duration
was reduced from 10 seconds to 6 seconds
-Corellian Corvettes and Tartans now become available at Tech
Level 2 instead of Tech Level 1
-The Corellian Corvette price was reduced from 1850 to 1800 credits
-The Imperials now starts with 2 TIE Fighter squadrons instead
of 3
-Tartan “All Power to Weapons” duration was reduced
from 10 seconds to 7 seconds
-Acclamators only spawn 1 TIE Bomber squadron (down from 2) and
3 TIE Fighter squadrons (down from 4)
-Victory Star destroyers now only spawn 2 sets of TIE Bombers
squadrons (down from 3)
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PATCH 1.04 AND MAP EDITOR RELEASED! |
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Written by thrawniejoe
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Monday, 15 May 2006 |
Petroglyph has Released the Star
Wars: Empire At War 1.04 Patch Along with the Map Editor!!!!!!
Download
Locations:
Lucasarts
Fileplanet
GamingCC
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New Features
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* Players can now play on maps made with the STAR WARS:
EMPIRE AT WAR editor.
NOTE: The Editor is available through a separate download.
* Support added for auto-downloading of custom maps. Players
who need to download a custom map in order to play in a
particular game will automatically download that map when
joining the game.
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General Bug Fixes
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* Corrected several issues related to spaces being used in
player names
* Corrected issue for player’s getting kicked from a
game
due to the game host clicking on their name
* Corrected an issue for missing Japanese characters in the
disconnect screen
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General Balancing Changes
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* Reduced the accuracy of corvettes (both Empire and Rebel)
vs. fighters/bombers by 15%
* Reduced Corellian Corvette shield health by 10%
* Increased shield strength of Corellian Gunship by 15%
* Reduced Corellian Gunship hit points by 15%
* Corvette class ships (both Empire and Rebel) now do
slightly less damage to mining facilities
* Accuser tractor beam now holds Corvettes and Frigates
in place
* Imperial Star Destroyer tractor beam now reduces frigate
and corvette speed by 85%
* Adjusted Empire space station shield generator hit points
to be balanced properly with the Rebel space station shield
generator hit points at all tech levels.
* Increased shield generator hit points on Rebel and Empire
level 4-5 stations by 100 points
* AT-AT’s now do 15% damage to T4B’s
* SPMA-T’s now do 15% more damage to T2-B tanks, T4-B
Tanks,
turrets and structures
* Reduced T4-B rocket damage by 25
And Much More....
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Forces Of Corruption Trailer Released! |
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Written by thrawniejoe
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Wednesday, 10 May 2006 |
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The new Forces Of Corruption Trailer has finally been released, showing off some
of the new units.
Head over to Lucasarts to check it out.
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Empire At War Expansion Officially Announced |
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Written by thrawniejoe
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Tuesday, 09 May 2006 |
LucasArts announces Star Wars
Empire at War: Forces of Corruption, no details on a release
date yet.
Star
Wars® Empire at War™: Forces of Corruption™
Following the success of Star Wars: Empire at War, the best-selling PC game of
Q1 2006, LucasArts announces an expansion pack titled Star Wars Empire at War:
Forces of Corruption. A widely appealing strategy game, Empire at War let gamers
play the light side or the dark side in an epic Galactic Civil War. Now, for
the first time ever, Star Wars Empire at War: Forces of Corruption introduces
a unique point of view – the corrupt side.
The Rebels have just destroyed the Death Star, and the galaxy is in turmoil.
As an aspiring Underworld figure named Tyber Zann, spread corruption throughout
the galaxy using new strategic gameplay elements to influence other factions,
steal their funds, slow their production, spy on them and more, all en route
to becoming the most notorious criminal leader since Jabba the Hutt. Exciting
new land-tactical options like customizable, upgradeable bases and guerilla warfare
allow for innovative battlefield tactics. Take command of and confront new fighting
units for all factions (Rebel B-wings, Imperial TIE interceptors, Darth Vader’s
Executor Super Star Destroyer and more), and take down anyone who stands in your
way of ruling the Underworld, be they new battlefield heroes like Luke Skywalker
and Yoda or the forces of your most bitter rival – Jabba. Destroy capital
ships with the awesome firepower of the second Death Star, and satiate Tyber’s
drive for the deadliest capital ship in the galaxy, a devastatingly powerful
Super Star Destroyer known as the Eclipse. |
Looks like they decided to go forward in time, but we'll keep you updated
on any further details that come out. |
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