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Latest Mods
Wednesday, 25. July 2007
Saturday, 30. June 2007
Friday, 22. June 2007
Monday, 18. June 2007
Sunday, 17. June 2007
Hey, Who's the New Guy?
Sunday, 12 March 2006
Hello there!
I'm BattleHawk, the newest member of the EaWCC team. I'm the Mod Reporter, so I will do my best to bring you all the latest news on current and upcoming mods.

If you or anyone you know has a mod you want to be featured here, or if you come across something that would be of interest to the modding community, feel free to This email address is being protected from spam bots, you need Javascript enabled to view it me and I'll be sure to get the word out.

Good gaming, good modding, and may the Force be with you. Always.

-BattleHawk
 
Exclusive Deveolper Chat on Ultimate Empire At War
Sunday, 05 March 2006
I had a Private Developer Chat with the Head of the Ultimate Star Wars Empire At War Mod Team today about there upcoming version of there Mod. He Revealed several major things for there up coming release, here's part of the Chat to wet your whistle.
 

Doro (Empire At War Command Center): "So What's Your Major Changes for your main release?"

Steven (Ultimate Empire At War):
We've Entirely Recoded for stability, our Super Star Destroyers now Speak like the rest of the Game Units, and we've made the Venator a Rebel only Ship

 
That's just Part of the chat which I'll post on the site in full for you all to read. there are lots of issues addressed and added. in the meanwhile they have released a preview Video to show us all the Venator and what it will look like in the in game Cinematic Camera, the Video is Located here [Here]. The Full Chat can be found [Here]

Enjoy!

 
Doro's Weekly Mod Round Up
Friday, 03 March 2006
Hey, and Welcome to my First Mod Round Up. each Friday i will Look Around the Net and Post here on the Front page, the Best Mods Released since the last edition. as this is the first one I'll be listing the main Mods released since the release of the full game.
 

EAW: Warlord - 7.0 - Gold Total Mod Expansion [Here for Info]
(Download Here)

Ultimate Empire At War
(Website)

Absolution V2.0 [Here for Info]
(Download Here - HaevenGames)

MakrOs Epic War Mod 0.13 [Here for Info]
(Download here)
(Mod Manger Compat)

Space Commander | Core Conquest V1.1 [Here for Info]
(Download Here - HaevenGames)

 
There My 5 of the Week, I Am planning on writing Reviews for each factor and part of the Game, so Make sure to watch out for them, especially if you haven't Bought the game yet and are debating whether to or not. I am Going to See about adding a section to the Site dedicated to Clans. so look for that as well, if you have a Clan and will want it listed e-mail me This email address is being protected from spam bots, you need Javascript enabled to view it
 
EAW Mod: Star Wars Realism v3.0 Relased
Written by thrawniejoe   
Wednesday, 01 March 2006
The Final Version for the EAW: Star Wars Realism mod is out. Here's a list of changes to Empire At War.
 

Major Gameplay Changes
Smarter AI targeting, more aggressive Skirmish AI.
Fighters dogfight and launch attack runs, lasting longer against anti-fighter corvettes.
Many fighters now have missile weaponry e.g. X-wing & its signature proton torpedo.
Capital ships are now deserving of their name, taking immense firepower before dying.
Superweapons now balanced; using them is a tactical consideration instead of a no-brainer.
Skirmish settings changed; slower income, better buildable structures, stronger stations.
Rebel starfighters have strong firepower, as they should be.
The Empire has strong capital ships and TIE swarms, as it should be.
Many changes to heroes and almost all ships.
Power to Weapons and Shield Boost reworked to be more useful / less abusive respectively.
Some SP campaign changes as requested (slower hyperspace, longer hero respawn).

New Units
TIE Interceptor Squadron, Empire
Carrack Cruiser, Empire
Corellian Torpedo Boat, Rebel
Repair Tender, Both
(not exactly new) Interdictor, Both, Limited to 1 per player, increased reinforcement prevention radius.

New Skirmish Gameplay Mode
Introducing FLEET! Deathmatch. No resource collection. No time delays. Big Fleets. Epic Battles.

 
You can check more out here
 
Empire At War Patch 1.02
Saturday, 18 February 2006
LucasArts Must be Trying Seriously Hard to Fix our Multiplayer Problem (We're Up in arms here at EAWCC, well I know I am)) As they have released their Second Patch, The 2nd Patch seems to appranetly address much the same issus.
 

Corrected an issue with server disconnection

* Corrected an issue that could prevent progress past
mission 4 in the Rebel Campaign.
* Added AI improvements for Land Control games.
* Corrected an issue to count troop transports towards
unit cap in space tactical battles.

 
The Patch and Download Links can be Found on the Utilities Page, and if you are having Problems I'll tell you this, YOU ARE NOT ALONE!

You can Download 1.02 Patch here

 
Empire At War Patch 1.01
Friday, 17 February 2006
Lucas Arts have Already Released the Star Wars:Empire At War 1.01 Patch which Addresses Several Little Bugs Found since the Release of the Game
 

Installation: This is a self extracting exe. Double-clicking on this file
installs the patch.
----
- Corrected an issue that could prevent progress past mission 4 in the Rebel
Campaign.
- Added AI improvements for Land Control games.
- Corrected an issue to count troop transports towards unit cap in space
tactical battles.
- Improved AI to move units within firing range when using Tractor Beam/Proton
beam weapons.

 
The Patch and Download Links can be Found on the Utilities Page
 
Empire At War Hits UK Shelves
Friday, 17 February 2006
Today Empire At War finally hits United Kingdom's Shelves. So Lets Get Ready to Rumble (i know people are already playing Mutiplayer To Death)
If you have come across any mods for the full game and they are not listed in the Mods Section of this Website please e-mail me at
This email address is being protected from spam bots, you need Javascript enabled to view it or my personal(and more reliable) This email address is being protected from spam bots, you need Javascript enabled to view it
thanks
 
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