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Sunday, 12 March 2006 |
Hello there!
I'm BattleHawk, the newest member of the EaWCC team. I'm the Mod Reporter, so I will do my best to bring you all the latest news on current and upcoming mods.
If you or anyone you know has a mod you want to be featured here, or if you come across something that would be of interest to the modding community, feel free to
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me and I'll be sure to get the word out.
Good gaming, good modding, and may the Force be with you. Always.
-BattleHawk |
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Exclusive Deveolper Chat on Ultimate Empire At War |
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Sunday, 05 March 2006 |
| I had a Private Developer Chat with
the Head of the Ultimate Star Wars Empire At War Mod Team today about there upcoming
version of there Mod. He Revealed several major things for there up coming
release, here's part of the Chat to wet your whistle. |
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Doro (Empire At War Command Center): "So What's Your Major
Changes for your main release?"
Steven (Ultimate Empire At War): We've Entirely Recoded for
stability, our Super Star Destroyers now Speak like the rest of the
Game Units, and we've made the Venator a Rebel only Ship
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| That's just Part of the chat which
I'll post on the site in full for you all to read. there are lots of
issues addressed and added. in the meanwhile they have released a preview
Video to show us all the Venator and what it will look like in the in game
Cinematic Camera, the Video is Located here
[Here]. The
Full Chat can be found
[Here]
Enjoy! |
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Doro's Weekly Mod Round Up |
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Friday, 03 March 2006 |
| Hey, and Welcome to my First Mod
Round Up. each Friday i will Look Around the Net and Post here on the
Front page, the Best Mods Released since the last edition. as this is the
first one I'll be listing the main Mods released since the release of the
full game. |
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| There My 5 of the Week, I Am planning
on writing Reviews for each factor and part of the Game, so Make sure to
watch out for them, especially if you haven't Bought the game yet and are
debating whether to or not. I am Going to See about adding a section to
the Site dedicated to Clans. so look for that as well, if you have a Clan
and will want it listed e-mail me
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EAW Mod: Star Wars Realism v3.0 Relased |
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Written by thrawniejoe
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Wednesday, 01 March 2006 |
| The Final Version for the EAW: Star
Wars Realism mod is out. Here's a list of changes to Empire
At War. |
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Major
Gameplay Changes
Smarter AI targeting, more aggressive Skirmish AI.
Fighters dogfight and launch attack runs, lasting longer against anti-fighter
corvettes.
Many fighters now have missile weaponry e.g. X-wing & its signature proton
torpedo.
Capital ships are now deserving of their name, taking immense firepower before
dying.
Superweapons now balanced; using them is a tactical consideration instead of
a no-brainer.
Skirmish settings changed; slower income, better buildable structures, stronger
stations.
Rebel starfighters have strong firepower, as they should be.
The Empire has strong capital ships and TIE swarms, as it should be.
Many changes to heroes and almost all ships.
Power to Weapons and Shield Boost reworked to be more useful / less abusive respectively.
Some SP campaign changes as requested (slower hyperspace, longer hero respawn).
New Units
TIE Interceptor Squadron, Empire
Carrack Cruiser, Empire
Corellian Torpedo Boat, Rebel
Repair Tender, Both
(not exactly new) Interdictor, Both, Limited to 1 per player, increased reinforcement
prevention radius.
New Skirmish Gameplay Mode
Introducing FLEET! Deathmatch. No resource collection. No time delays. Big Fleets.
Epic Battles.
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| You can check more out here |
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Saturday, 18 February 2006 |
| LucasArts Must be Trying Seriously
Hard to Fix our Multiplayer Problem (We're Up in arms here at EAWCC, well
I know I am)) As they have released their Second Patch, The 2nd Patch
seems to appranetly address much the same issus. |
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Corrected an issue with server disconnection
* Corrected an issue that could prevent progress past
mission 4 in the Rebel Campaign.
* Added AI improvements for Land Control games.
* Corrected an issue to count troop transports towards
unit cap in space tactical battles.
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| The Patch and Download Links can be Found on the Utilities Page,
and if you are having Problems I'll tell you this, YOU ARE NOT ALONE!
You can Download 1.02 Patch here |
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Friday, 17 February 2006 |
| Lucas Arts have Already Released the
Star Wars:Empire At War 1.01 Patch which Addresses Several Little Bugs Found since
the Release of the Game |
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Installation: This is a self extracting exe. Double-clicking on this
file
installs the patch.
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- Corrected an issue that could prevent progress past mission 4 in
the Rebel
Campaign.
- Added AI improvements for Land Control games.
- Corrected an issue to count troop transports towards unit cap in
space
tactical battles.
- Improved AI to move units within firing range when using Tractor
Beam/Proton
beam weapons.
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| The Patch and Download Links can be Found on the Utilities Page |
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Empire At War Hits UK Shelves |
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Friday, 17 February 2006 |
Today Empire At War finally hits United Kingdom's Shelves. So Lets Get Ready to Rumble (i know people are already playing Mutiplayer To Death)
If you have come across any mods for the full game and they are not listed in the Mods Section of this Website please e-mail me at
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or my personal(and more reliable)
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thanks |
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