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Saturday, 07 January 2006 |
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Once again the Official Lucasarts EAW site has been updated with several new things, these include the Sarlaac Pit, which I was pleased to see, as I was always a fan of the Sarlaac scene in ROTJ. Boba Fett has also been added to a lot of fans delight. There are plenty of things to look at and read so make sure you take a look.
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Demo Anticipation increases yet again... |
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Tuesday, 03 January 2006 |
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With the new release date for the demo of Empire at War now at 'early January' anticipation is starting to build again. Over at Lucasarts Forums many people are disappointed with the developers of the demo and fear that the current release date should be taken lightly. I expect the demo to arrive in the next few weeks but at the moment it is anyone's guess and the best thing we can do is be patient :) We will let you know as soon as we hear anything because I am sure a lot of people are anxious to get their hands on the demo... I know I am.
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Venator confirmed once again |
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Friday, 30 December 2005 |
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There's been a huge debate about if the Venator has been removed from the game or not. Well a German PC Magazine has published new screenshot showing off the Venator in battle. Head here to check it out. |
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Interview with Audio Director/Composer Frank Klepacki |
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Friday, 30 December 2005 |
Inverview with Star Wars: Empire At War Audio Director/Composer Frank Klepacki over at Music 4 Games. | | | Our game takes place just before Episode 4, A New Hope, so I stuck with the original trilogy music direction. Obviously with John Williams' soundtracks, it was easy for me to sort out which themes should go where, and I used as much of the OT soundtracks as I could with very few prequel selections. Mainly for environment types - for example, the desert planets play Tatooine music, icy planets play Hoth music, etc. But for some environments where we're not as familiar, like swamp or volcanic planets, I would choose these environments to add in my own themes, as well as in space. With the amount of space battles we have, I really needed to create more themes to round out space for as often as you're battling there. | | | | Head here to check it out. | |
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Lucasarts Empire At War Gameplay FAQ |
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Saturday, 24 December 2005 |
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Over at the Lucasarts EAW forums the Gameplay FAQ for Empire at War has been
released. It is really informative and answers a lot of questions. One part that
I found interesting was about the game AI. It is good to know that the game will
feature a very smart AI that responds to your moves, even if it anticipates what
you are about to do, with a mixture of hit and run tactics, rushing etc. The FAQ
covers almost all the aspects of the game including the pop cap (which a lot of
people have been complaining about), the different types of units, and the
different types of gameplay. It is definitely worth looking at. Here is a
link.
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New Preview at 1up.com - Lots of questions answered. |
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Friday, 23 December 2005 |
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1up.com has recently updated their EAW section with a preview of the game. It
answers a lot of questions that have been floating around many forums as well.
The following bit is quite interesting as it refers to the use of the
Death Star...
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Ok,
so blowing up a planet was still one of the first things to do, but this
time with a little more attention paid to what else was going on around
it. The Death Star may be powerful, but it is also vulnerable. Before
bringing it into orbit around a rebel planet you'll want to assemble a
fleet, including some star destroyers no doubt, to ensure it survives
until that climactic moment. Building up like that constitutes much of
what you do on the galactic map. Each planet you control comes with
slots to build facilities and ten spaces for your standing army on the
ground (additional troops can be kept on transports in orbit, but ten is
the max on the surface). |
It is a good read mainly because it is one of the most recent previews
and talks about things we have not heard of yet. Find it
here
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Official Empire at War site updates |
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Friday, 23 December 2005 |
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The official Empire at War site has recently been updated with loads of
information on different unit types, including the planets, weapons, fleets etc.
featured in the game. The troops section of the site features updated
information on Expanded Universe characters. A lot of new information has been
added inspired by aspects of the Expanded Universe, these include Kyle Katarn
for example who we saw recently in one of the updated videos from the site. Here
is a link it is definitely worth
looking at.
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