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EAW: Star Wars Realism v3.0 (Space Combat) PDF  | Print |  E-mail
Written by thrawniejoe   
Wednesday, 01 March 2006

EAW: Star Wars Realism v3.0 (Space Combat)

Description
EAW v3.0 mod to bring space combat more in line with my experience from the movies and the EU novels (particularly Rogue Squadron), as well as balancing gameplay elements. Fighters are now more useful, and broken / overpowered units such as the Ion Cannon / Assault Frigate have been balanced. Modded for Skirmish, but all space unit changes transfer over to the Story / Galactic Campaign modes.

This mod is intended to be a plausible replacement for stock EAW space combat and space skirmish.

Download Link
http://www.filecloud.com/user/files...egory_id=386624 (834kb .zip)

Mirror - Petroden (Thanks Lion!) (Not immediately updated upon release)
http://www.petroden.com/eaw_game_mods.shtml

Installation
Unzip the zip file, transfer the XML & TEXT folder inside to your EAW/Gamedata/data folder. To uninstall, simply remove / rename the XML folder and replace the TEXT folder with a backup.

Refer to the FLEET readme file for installation instructions for that gameplay mode.

IMPORTANT: BACKUP YOUR ORIGINAL TEXT FOLDER AS THIS MOD WILL OVERWRITE IT.

Major Gameplay Changes
Smarter AI targeting, more aggressive Skirmish AI.
Fighters dogfight and launch attack runs, lasting longer against anti-fighter corvettes.
Many fighters now have missile weaponry e.g. X-wing & its signature proton torpedo.
Capital ships are now deserving of their name, taking immense firepower before dying.
Superweapons now balanced; using them is a tactical consideration instead of a no-brainer.
Skirmish settings changed; slower income, better buildable structures, stronger stations.
Rebel starfighters have strong firepower, as they should be.
The Empire has strong capital ships and TIE swarms, as it should be.
Many changes to heroes and almost all ships.
Power to Weapons and Shield Boost reworked to be more useful / less abusive respectively.
Some SP campaign changes as requested (slower hyperspace, longer hero respawn).

New Units
TIE Interceptor Squadron, Empire
Carrack Cruiser, Empire
Corellian Torpedo Boat, Rebel
Repair Tender, Both
(not exactly new) Interdictor, Both, Limited to 1 per player, increased reinforcement prevention radius.

New Skirmish Gameplay Mode
Introducing FLEET! Deathmatch. No resource collection. No time delays. Big Fleets. Epic Battles.

History
Decided to play around to satisfy my urge to see a more Lore-linked space combat. Eventually the changes kept growing until I decided to make it accessible to everyone for feedback and to enjoy a better game. I also made changes that were balancing in nature, and might differ from lore somewhat. Can't stand ground combat though.

Future Plans
Placing custom models, icons & sounds when they are available. Unless there are major bugs, this will be the last major update, gameplay wise.

I will still carry on modding in stuff in future, but not under SWRealism. It is complete, except for models, which will be inserted at a later date. SWRealism is GOLD! Thanks for your support & feedback!

I hereby grant anybody the right and privilege to utilise my mod for their own EAW modding purposes and use. All I ask is for due credit to be given to me for the code and features used, and that you just send me a PM over the forums to let me know that you are using it.

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Download Link
http://www.filecloud.com/user/files...egory_id=386624 (834kb .zip)

Mirror - Petroden (Thanks Lion!) (Not immediately updated upon release)
http://www.petroden.com/eaw_game_mods.shtml


 
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