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Empire At War Patch 1.01
Patch Type: Minor Bugs Fix
For PC: 1.01 update
Posted: 02/16/06
Installation: This is a self extracting exe. Double-clicking
on this file
installs the patch.
This update addresses the following:
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General Issues
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- Corrected an issue that could prevent progress past
mission 4 in the Rebel Campaign.
- Added AI improvements for Land Control games.
- Corrected an issue to count troop transports towards
unit cap in space tactical battles.
- Improved AI to move units within firing range when
using Tractor Beam/Proton beam weapons.
- Corrected an issue where proton torpedoes would
ignore hardpoints when applying damage.
- Corrected an issue in tutorial mission 5 that
caused hint Voice Overs to stop repeating if the
reinforcements objective has not been completed.
- Corrected multiple text and voice issues in Japanese, French,
Italian,
German, Spanish, and Polish versions of the game.
- Corrected an issue that prevented two Force-sensitive heroes
from targeting
the same building.
- Corrected an issue that caused ground troops to be destroyed
in space
tactical battles when using Auto-Resolve.
- Corrected an issue that prevented enemy units from displaying
their team
color in the mini-map.
- Corrected an issue with the magnapulse cannon that required
double-clicking
in order to target enemies.
- Corrected a collision issue with Land Skirmish map "Clash
on Tatooine" that
allowed units to fire through the terrain.
- Disabled Save/Load functionality when in tutorial missions.
- Corrected an issue that allowed AI to use Luke Skywalker's
special ability
without waiting for the recharge timer.
- Corrected multiple issues with the cinematic camera.
- Corrected an issue that allowed the Interdictor Cruiser's Gravity
Well to
remain active after it was destroyed.
- Corrected an issue that prevented multiple units from using
the Barrage
ability on the same target.
- Corrected an issue that allowed the Death Star to fire after
a tactical
battle completed.
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Performance Issues
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- Corrected performance issues with particle effects.
- Improved path-finding and collision for troop transports in
space maps.
- Corrected performance issues caused by ToolTips in tactical
battles.
- Improved load times.
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Graphics Issues
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- Corrected an issue with the shadow mesh for X-wings.
- Improved accuracy for auto-detection of graphics Detail Level.
- Corrected an issue that did not pause the demo-attract cutscenes
behind
full-screen menus.
- Corrected a sizing issue with ToolTips in menu screens after
changing the
Video Resolution.
- Corrected issues with the Fog-of-War in the Collector's Edition
bonus maps.
- Adjusted the tactical camera for widescreen aspect ratios.
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Multiplayer Issues
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- Increased Multiplayer stability for LAN and Internet games.
- Disabled the Fast Forward and Play buttons in Multiplayer games.
- Corrected an issue that caused Game Speed settings to revert
to defaults when
changing modes in Multiplayer.
- Corrected a crash issue caused by clients joining a game without
selecting
the same map as the host.
- Corrected multiple issues that caused text to word wrap in
Multiplayer
screens and menus.
- Added a message in the lobby to inform clients when they were
missing maps
for some hosted games.
- Corrected Save/Load issues in Multiplayer Campaign games.
- Added a message box to state when players leave Galactic mode
in Multiplayer
Campaign games.
- Corrected an issue that prevented double-clicking to select
all of a unit
type in Multiplayer games.
- Corrected an issue that allowed two players to use the same
player color.
- Corrected an issue that allowed the droid log to retain information
from
previous Multiplayer games.
- Corrected an issue that caused players to lose Skirmish battles
when a
different player would quit the game.
- Corrected an issue that caused custom game names to display
incorrectly.
- Corrected an issue that caused the mini-map to appear black
after completing
successive Multiplayer games.
- Corrected an issue that allowed too many AI units in Multiplayer
games.
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Balance Issues
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- Updated Tech Level build times for Command Centers
o Tech 2:
. Previous Build Time 40 seconds
. New Build Time: 60 seconds
o Tech 3:
. Previous Build Time 50seconds
. New Build Time: 85 seconds
- Updated Tech Level 3 costs for Command Centers
o Previous Cost: 3800
o New Cost: 4000
- Reduced the amount of time that Force Corrupt will affect vehicles.
o Previous Time: 120 seconds
o New Time: 90 seconds
- Reduced fighter laser damage against capital ship and space
station shields.
- Reduced damage caused by AT-ST units against infantry.
- Increased the cost of AT-ST units in Skirmish games.
- Increased the recharge timer for the Millennium Falcon's special
ability.
- Reduced Millennium Falcon's shields and health.
- Increased the cost of Emperor Palpatine in Skirmish Multiplayer
games.
- Increased the cost of Colonel Veers in Multiplayer games.
- Adjusted the radius and recharge timer for Colonel Veers' special
ability.
- Increased Vader's TIE Advanced fighter to have 50% more health
and double the
firepower.
- Increased the amount of shield damage caused by the larger
ion cannons.
- Increased the health for Mineral extractors.
- Increased Anti-Aircraft damage against Airspeeders.
- Reduced AT-AA damage against infantry.
- Increased the rotation speed for the turret of AT-AA units.
- Corrected an issue with Fighter damage verses armor.
- Increased the health of Darth Vader's escort fighters.
- Increased the amount of damage Obi-wan does to buildings.
- Increased the cost and build time of missile cruisers.
- Decreased the amount of damage to turrets, vehicles, and buildings
caused by
Airspeeders.
- Corrected an issue that prevented Colonel Veers from being
vulnerable to the
cable attack.
- Increased the recharge timer for Red squadron's lucky shot.
The File Can Be Downloaded at any of the following Links:
LucasArts
Yahoo
Gamespot
Empire
At War.net
(More coming Soon)
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