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Written by thrawniejoe
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Tuesday, 21 March 2006 |
Lucasarts has released the new 1.03 patch, with tons of bug fixes, balance changes
and some new content, such as the 43 planet multiplayer Campaign called "Lines
are Drawn", Plus a new Land Skirmish map.
Download From:
LucasArts
3D
Downloads
3D Games
Strategy
Informer
Worthplaying
Fix List:
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Empire
At War Patch 1.03
This update addresses the following:
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New Content
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- Added new Multiplayer Land Skirmish map "Corellian Countdown"
- Added new 43 Planet Multiplayer Campaign Map "Lines are
Drawn"
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General Issues
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- Corrected several text issues including the removal of
references to the Venator and missing text.
- Corrected an issue that allowed Empire Heroes to be placed
on the Death Star.
- Corrected an issue that allowed multiple turrets to be
built on the same build pad.
- Corrected an issue that caused AT-AT's to become stuck
when deploying troops over build pads.
- Corrected an issue where AT-AT's would stop moving when
tow cabled by Rebel Speeders allowing players to stop the
unit from suffering a successful tow cable attack.
- Corrected an issue in which the Death Star could be sold.
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Multiplayer Issues
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- Added an "ignore" button to the Internet lobby - Ignored
player chat is not seen in any Internet dialog, and Ignored
players are shown in a different color in the player list.
- Corrected several issues that caused quick match to hang
indefinitely.
- Corrected an issue where quick match would connect more
than 2 players to a game resulting in a sync error.
- Added "Quality Lights" to the game setup screen to indicate
connection performance between players. Detailed ToolTips
will also display when the mouse cursor is hovering over
the "quality" lights.
- Added a "test connections" button to the game lobby that
allows players to test out their connections with other players
in a match before starting.
- GameSpy Arena 1v1 Space Skirmish, 1v1 Land Skirmish and
1v1 Campaign ladders have been reset due to several stat
exploit corrections that have been made.
- Corrected an issue that caused CD-Keys to become invalid
when playing on Limited-User Windows profiles.
- Corrected an issue for missing map names in the Multiplayer
Lobby.
- Victory movies can now be skipped in multiplayer games.
- Corrected an issue where player count would display incorrect
information like 59/2 when a game is first listed.
- Corrected several general connectivity issues with multiplayer
improving connectivity performance.
- Client player in a match is now allowed to change color/faction
after pressing accept.
- Increased Multiplayer stability for LAN and Internet games.
- Changed light up buttons to check marks in the Host Game
Setup menu.
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Balance Issues
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- Improved targeting priority for AI when fighting Star Destroyers.
- Increased the tractor beam hard point health from 100 to
150 for Star Destroyers.
- Increased the Garrison spawn time from 15 seconds to 25
Seconds for most buildings.
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