Main Menu
Home
News
Forums
Store
Game Info
Press Release
Overview
Previews
Screenshots
FAQ
System Req.
Mods
Mod Previews
Mods
Demo Mods
Downloads
Utilities
Official Files
Links
Links
Affiliates
Site Info
Vacant Positions
Contact Us
Link to Us
Add to Google
Add to My Yahoo!
Syndicate
Developer Chat Highlights PDF  | Print |  E-mail
Written by thrawniejoe   
Tuesday, 24 January 2006

The Developers chat is over, here's a little snippet of what was said:

 

Community: How will indigenous life work? I saw the jawas and humans in the demo, but how will the game determine which side they fight for?

Empire at War Dev Team: It's based on the kind of forces they are. They already know who they're going to fight for... that's not under player control. Wookiees always help the rebels, for example. The infantry eating rancor doesn't side with anyone... but it can be force corrupted by the Emperor.

Community: My question to you guys is what college did you go to, to become a 3D designer, because I what to be a game designer for lucasart some day!

Empire at War Dev Team: College??!???
Some of us went for a few years, but...

Community: Can you explain "choke points" on the galactic map and how they will work? Thx

Empire at War Dev Team: Due to hyperspace distance restrictions, there are certain systems you have to conquer in order to open up remote parts of the galaxy.

Community: Could you explain the significance of hitting supply docks and communication arrays?

Empire at War Dev Team: Supply docks generate some income, so taking it out stops the flow of credits in skirmish mode. The communications array will knock out the players radar.

 

Go here to check out the rest.

 
< Prev   Next >