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Developer Chat Highlights |
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Written by thrawniejoe
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Tuesday, 24 January 2006 |
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The Developers
chat is over, here's a little snippet of what was said: |
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Community: How will indigenous life work? I saw the
jawas and humans in the demo, but how will the game determine
which side they fight for?
Empire at War Dev Team: It's based on the kind of forces
they are. They already know who they're going to fight for...
that's not under player control. Wookiees always help the rebels,
for example. The infantry eating rancor doesn't side with anyone...
but it can be force corrupted by the Emperor.
Community: My question to you guys is what college
did you go to, to become a 3D designer, because I what to be a
game designer for lucasart some day!
Empire at War Dev Team: College??!???
Some of us went for a few years, but...
Community: Can you explain "choke points"
on the galactic map and how they will work? Thx
Empire at War Dev Team: Due to hyperspace distance restrictions,
there are certain systems you have to conquer in order to open
up remote parts of the galaxy.
Community: Could you explain the significance of hitting
supply docks and communication arrays?
Empire at War Dev Team: Supply docks generate some income,
so taking it out stops the flow of credits in skirmish mode. The
communications array will knock out the players radar.
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Go here to check out the rest. |
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