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Bryant's & Grey_Ghost's Mod V2.6G PDF  | Print |  E-mail
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Written by thrawniejoe   
Wednesday, 01 February 2006

Bryant's & Grey_Ghost's Mod V2.6G

Official Site: n/a
Mod Type: Tweak

Description:
This is Release 1 of Bryants & Grey_Ghost's Mod. This mod edits the EaW Demo WITHOUT tampering with the exe file in any way.

__=Version 2.6G Changes:=__

Added a Reduced Galactic Map Option | Guess which folders they are in.
Space Retreat Added | Found from this post "http://pff.swrebellion.com/index.php?topic=2193.0"
I take no credit for this discovery, but its nice to have it in.
Rebel Artillery added back in while playing as Rebel | Rebel A.I. denied vehicle cause it doesn't use it well
Usually they just roll it up next units and just sit there waiting to die.
Slightly Altered Rebel Artillery available when playing as Empire | This is NOT like the SPM-AT! Has different projectile graphics
It's a "Just for fun" unit. A.I. Cannot build this for reason listed above. Spotter Droids are not included. Your not forced to use it.
The Venetors now carry a small compliment of V-Wings.
Empire can build Gravwell's again | since retreat was added
Level 2-5 Star Base Weapons Boosted
AT-AA Land Offensive Power Slightly Reduced | Pretty sure it isn't meant to be that powerful against Grounded Target


__=Version 2.1G Changes:=__

--Change | Reason / Notes--
Millenium Falcon no longer inflates when in it's death throes (thanks TheDeadlyShoe)
Rebel Snow Speeder Added (A-Wing model) | This will counter the new Pirate Speeders and AT-AT
AT-AA Added (Larger AT-ST model) | To counter the Snowspeeders
Universe Reduced | Hopefuly for better gameplay, since no save games
T4B Tanks Rockets added back in
Fighters have been slightly scaled down in size | Aesthetics
General Veers rides in an AT-Barge in space
Rebel's Heavy Factory Garrison increased to 2 T4B Tanks
Rebel Infiltrator Building and Unit Added
Limit removed from the number of Mining Facilites that can be built per planet
Pirates Added Back in
They control the Central planets
Pirates have a new Speeder unit | V-Wing version of a Snowspeeder (the Speeders are pretty neat overall)
Added in Pirate Command Center | No texture, but infantry and vehicles damage it just fine.
____________________________________________
--Known Issues/TIPS:--

Using the STOP button while selecting Snowspeeders will sometimes crash the game. Once they start flying, don't try to stop them. They will constanly circle where you tell them to move once they get there.
When Playing as Rebels and invading a Planet the game might cause an exception, Alt-Tab to the error box and hit CANCEL, then Tab back into the game. You should be able to continue playing. It's doesn't happen when using the RAID slot as well.
If you find the game too hard even on Easy, then delete the file named DIFFICULTYADJUSTMENTS.XML in the XML directory
The game will use it's default settings
Not all planets support higher level Starbases!
Game will sometimes crash when Exiting the game while playing Rebels | I have no idea why
Tornados can drive you insane | I loathe those Frelling things! If only I knew how to remove them.

____________________________________________
Version 2.0G Changes:

--Change | Reason / Notes--
Added Mara Jade | She is untextured, but otherwise working (Space=Shuttle Land=Unit)
Empire can build Hutt Palaces on Atzerri, Nal Hutta, Ryloth, & Tatooine for Bounty Hunters
Rebels can build Cantinas on Abregado Rae, Atzerri, Corellia, Nal Hutta, Ryloth, & Tatooine for Smugglers
Removed Pirates | The game would tab out to an error box whenever attacking them. Didn't crash, but was annoying all the same
Removed Rebel Artillery | Cause Imp don't have any
Removed Rockets from T4B Tanks | Rebel AI used it like artillery on Turbolaser, staying out of range. No Imp unit can do that.
One Building per Type per Planet | Icon list gets so big that other icons get pushed off screen, and are unacessable.
Removed V-Wing | The Z95 is old enough
All space stations use LEVEL 1 Model, Hardpoints, & Health | Overall Balance & Bug fix
Level 2-5 Space Station Shield Increase(Value/Regen) | To Make up for level 1 HP, Don't let those bombers go after your shields! (Hopefully higher Regen number is better)
Removed Outdated Acclamator | It looked out of place among the Rebel scum
Planets now only have 6 build slots at the most | The Tatooine land map only supports 6. Higher slots led to False Victories & Crashes
No more Greyed out icons.
Removed Magnepulse Weapon | Causes crash on invasion
Many Bug Fixes | All buildings have models(but not all textured), no invisible units etc.
Planet Shield Generators placed correctly.
No double space units (The 2nd Tartan for example had tissue paper for armor).
Empire can now build Officers
Etcetera.

____________________________________
--Known BUGS/Issues/TIPS:--

If you find the game too hard even on Easy, then delete the file named DIFFICULTYADJUSTMENTS.XML in the XML directory
The game will use it's default settings
Imperial Star Destroyers & MonCalimari Cruisers can only be built on either MonCalimari, Kuat, Fondor, or Sullust.
A Level 1 Space Station or higher is required.
Empire can only build Hutt Palaces on Atzerri, Nal Hutta, Ryloth, & Tatooine (Bounty Hunters) depending on Universe size.
Rebels can only build Cantinas on Abregado Rae, Atzerri, Corellia, Nal Hutta, Ryloth, & Tatooine (Smugglers) depending on Universe size.
Using the STOP button while selecting Snowspeeders WILL CRASH the game. Once they start flying, don't try to stop them.
They will constanly circle where you tell them to move once they get there. So far there haven't been any problems for when the
A.I. uses them.
When Playing as Rebels and invading a Planet the game might cause an exception, Alt-Tab to the error box and hit CANCEL,
then Tab back into the game. You should be able to continue playing. It's doesn't happen when using the RAID slot.
Personally I have not had this happen in any of my recent Tests.
Game may crash when Exiting the game | I have no idea why, but it's not critical.
Tornados can drive you insane | I loathe those Frelling things! If only I knew how to remove them.
Getting tired of the Rancor as well. Seriously, someone find out how to get rid of the Tornados

________________________________________

--HOW TO INSTALL:--
Copy the XML Folder that is in the Zip to your Star Wars Empire at War Demo\Gamedata\Data\ Folder

To Play as the Empire Copy the Files From ...Demo\Gamedata\Data\XML\Empire Full Tech\ and past them into the XML Folder.
To Play the Level 1 Empire Copy the Files From ...Demo\Gamedata\Data\XML\Empire Tech 1\ and past them into the XML Folder.
To Play as the Rebels Copy the Files From ...Demo\Gamedata\Data\XML\Rebel Full Tech\ and past them into the XML Folder.
To Play the Level 1 Rebels Copy the Files From ...Demo\Gamedata\Data\XML\Rebel Tech 1\ and past them into the XML Folder.

***********************************
****All comments/bugs for Version 2.0G go to Grey_Ghost ( This email address is being protected from spam bots, you need Javascript enabled to view it )
***********************************

Downloads:
(Requires Winzip or WinRar)
Download V2.1G



 
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