| EAW:WM
- Full - The Warlord Mod 6.0 Total Mod Expansion
Official Site: n/a
Mod Type: Tweak
Description:
Added in Warlord MTE v6.0
-Removed more invisible buildings or supplimented with
other existing models.
-Fixes the new optional AI modes
-Fixes tp Zaarin faction when playing Imp or Reb (Gives them
a better chance)
-Piett ISD ship is now red.
-The bigger planets have now only 6 land slots since that's
how much Tattoine map can take.
-Some buildings tech silce fixed error.
Added in Warlord MTE v5.0
- New ISD ships (Zaarin and Piett)
- New unit color for Zaarin's faction (to avoid confusions)
- Zaarin can assoult planets with more than one troop.
- He is an Admiral so his ground troops support is limitated.
His gorund companies have huge costs to build and mantain. (necessary
fix-plays well with the story)
- The HomeOne has now his own escort and has a limitated number
of fighter squadrons on board - his scale and weapons have also
been improved.
- Fxeshave been done to reb space station 3 to enable it to
explode.
- Tartan no hull explosion bug is now fixed.
- New play mode added (All start with one planet)
- Optional new file for difficulty settings
- Remaining invisible units removed.
- Hero / Troops size issue fixed.
- And many other fixes that don't require listing
Added in Warlord MTE v4.0 Total Mod Expansion
-Fully enables the land and space retreat for Imps, Rebs and
Zaarin
-Fixes to invisible land units.
-Fixes to some planets problems.
-Polishing of Zarrin faction (*You can only assoult with one
unit - use an AT-AT, be careful and bomb the hell out of the
enemy while playing on easy)
-Fixes VSD unilmited build pop cap
-4.0 makes the mod 99,9% playable
-Many internal .xml fixes
-Report any new bugs on the official topic or in the NMA subforum.
Added in Warlord MTE v3.0
- You can now fully build VSDs, ISDs, MCs, etc.
- Fixed problematic planets (lemme know if you spot new ones)
- Snowspeeders enabled with Y-Wings hulls (They are a nice ground
support but I don't think they can cable tow)
- Zarrin can now build troops - so its easy to defeat the rebs
and imps (but he still can invade with one at a time - lack
of suitable transports for his revolt)
- Enabled the building of ground large turbolaser's defences.
- Fixed the space stations issues - you can now build up to
level 5.
- A better structurated build tech queque
- Build queque icons fixed - they no longer show unbuildable
structures or units.
- Ion Cannons enabled
- Retreat is still possible for both sides on land (Zarrin can
do it in space too)
- New imp structures enabled.
(Lemme know if you spot buildings without model or any other
issue. This mod build should be 99% stablie and very polished)
Added in Warlord MTE v2.0:
-Removed all known missing units.
-The C3PO droid is added back in the game/
-Fixed Bestine space map crash
-Added the land retreat ability for rebs and imps(*pure luck
- hope it works on your demo too/maybe someone mods it for the
space one too)
-Note: Zaarin still has both the space and land retreat ability.
-Gameplay research - New mod play mode recommended is now availeble.
-Tip: Play with the AI on low or medium if you don't want to
loose miserably.
-Lokecd units&buildings icons are still visible but they
are next to the same but enabled ones
-Other small general fixes to fighters/ships build time/location
and space station level required.
-Better shields to cap ships (Mon / ISD)
Added in Warlord - Total Mod Expansion:
- You can play with the alliance (standard mode/full tech&credits
mode)
- You can play with the empire (standard mode/full tech&credits
mode)
- You still can play as a third faction (Zaarin)
- Space maps that spawn Nebulon firgates were removed
- Fixes to 3 planets that were misssing GUI texture
- Fixes to fighters movement
- Fixes AT-AT firepower normal against troops
- Many space battles crashes removed (if you spot any PM me)
- Fixes missing space stations in actual 3D battle
- All existing heroes are in.
Added in "Zaarin" 1.3:
-You are able to build imperial buildings and defenses.
-Troops (human) scale and mobility has been improved towards
realism.
-Known crashes removed.
-You are able to call down reinforcements when the planet is
allowing it.
-Use your bombing runs carefully.
-Use your ground troops carefully since they are your loyal
troops and the only ones who followed you in this private rebellion.
General aspects of the Mod:
-This mod is designed to be hard, challenging and fun and you
start with only one planet - expanding from that one.
-Play the game as a third faction that has followed the Admiral
Zaarin in his revolt against the Empire.
-Adds all existing heroes and you will have to face them all
in battle. (*Kyle_Katarn, Han_Solo, Sundered_Heart, Home_One,
Mon_Mothma, Piett, Mara_Jade, Grand_Moff_Tarkin, Boba_Fett,
General_Veers.)
-Your action as an admiral to turn against the empire has offered
you enough support from the imperial fleet at Corellia and the
main space station and shipyards in that system - this will
allow you to build all the imp ships and buildings.
-This uprising has created chaos in the galaxy and many rebel
or imperial troops will decide to join your army in battle (*you
never know)
-Tarkin and his armada is after you and you will not be a friend
of the rebellion too.
-See how the galactic civil war is evolving right before your
eyes and how the rebel AI battle the imperial AI as you can
stop them defeating the Rebels and the Palpatine's Imps and
rule the galaxy for your self.
-Your ground troops will be limited on what you start with -
this is more of an imperial fleet rebellion.
-New* Be able to retreat your forces from space battles or land
battles.
-New* The scale of the troops and fighters has been corrected
to a more acceptable size as well as their speeds.
-New* The other factions AI will partially ignore you if you
not upset them.
-New* Unit speeds have been modded towards a bit more SW movie
realism.
-New* 22 planets have been enabled (*but only on with the few
maps that are available in the demo)
-New* trade routes have been added.
Etc.
Enjoy - Cain (*Please also give credit to NMA Nevada Modding
Association )http://pff.swrebellion.com/index.php?board=23.0
NOTE: To use the Ai's xmls from WTME 4.0 mod in your mod will
require you mentioning in all your mod/info/credits the source
of this fix:
"Space retreat option availeble thanks to: Warlord TME
v4.0 Mod, By Cain, NMA: Nevada Modding Association and PFF:
Petroglyph Fan Forums."
It is just something I want - to credit our efforts in discovering
this. Thanks.
Downloads:
(Requires Winzip or WinRar)
WMTE
V6.0 Download here
WMTE
V6.0 Full Play Download here
PS. Full play may still be required in case of bugs pls. report
them to me here or in the offical topic.
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